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Heyhoe

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Everything posted by Heyhoe

  1. Review in progress. Stay tuned.
  2. Plans have emerged for a new "Kart Racing Complex" which will be situated in the West Midlands. The plans have not yet been agreed but are expected to go before a planning committee soon. If approved, it is expected to cost £3 Million. The driving force behind the development is Roy Johnson, whos son, Roy Johnson Jnr has been competing in the UK and Europe for a number of years. So, what do we think? It appears as though the developer has big plans for the complex. The initial mock-up video shows a basic layout of what is planned. It's unclear how accurate this mock-up is, as we think the circuit looks a little twisty! Below is a quote from www.expressandstar.com What we learn from this, is that the developer is expecting a certain type of customer if he thinks his estimations for the local economy are realistic. For these figures to be achievable, it will have to rival PFI in both facilities, but also in its clients/customers for monthly club meetings. If they do succeed in making this club attractive for these customers, it will be interesting to see how this will effect the numbers competing at PFI. I'm not sure what will lure the big teams away from PFI, other than it's location, which may be preferable for many teams. If the club fails to attract the client base it hopes, it will also be interesting to see whether this club would become more "Dad & Lad" freindly. It's not clear from the article what the day to day running of the complex would involve. We imagine it will be an arrive and drive business through the week, with a club running a race weekend once a month. This model is common throughout the UK which circuits such as GYG, Dunkeswell, Three Sisters, Llandow, Rowrah, PFI amongst many others, all running this arrangement. There are exceptions to this rule, but most of these are using land owned by either the MOD or on land used for a second purpose during the week. Examples would be Forest Edge (MOD) Rissington (MOD) Fulbeck (Private land owner with agricultural business throughout the week). As a general rule, the clubs who run a karting business throughout the week, are able to rely on the business for investment in the circuit and facilities, rather than relying on the income from entries etc. This means the club meetings at a weekend can run with relatively small grids without too much hassle. A little bit off topic there! So, will we see this circuit succeed? This project has big plans and clearly hopes to target the bigger, more "premier" clubs out there. We will try and follow the progress of this project to see whether it can make it from the drawing board to reality..
  3. What are your thoughts on where Karting is heading? Having been back in the seat for the last 6 years, I have seen quite a lot of unrest in the karting community. The introduction of IKR (Non-MSA Racing) Demise of Rotax Boom of X30 Failure of KF/Introduction of OK. To name just a few! Going over all the classes available, what's right, what's wrong in multiple discussions over the years, it inevitably raises the question of where is the sport heading? With current technology, are people less attracted to motorsport and karting? Would they rather sit at home wearing their Oculus Rift playing racing sims than get up at ridiculous times in the morning, after a week of prepping their gear to be on track for about an hour and a half in total? Are there members of the younger generation who want to put in all the time and effort? Is Arrive and Drive the future of karting? Can Owner Driver karting survive but on a smaller scale? Can it be revived with an entirely new model? I'm interested to hear thoughts on the issue. My own personal view is that Arrive and Drive series (Club 100, BUKC, Daytona Max etc) will gain in popularity. There is still a need for drivers to go fast, but without the hassle of owning and maintaining a kart. Owner driver karting will continue to see strong grids in Cadet and Junior Formulas, because let's be honest, if you want your little one on "The Ladder to F1" you will pay a team to get him/her out on track. Senior Karting? I honestly don't know. It may just carry on struggling at club level, with LGM, S1 and the likes staying popular. KZ grids may continue to attract the remainder of the senior club grids. I only have a limited experience of karting, mainly from a drivers perspective. We are hoping to get opinions from individuals from all areas of the sport. Hopefully, some well respected and highly experienced Team owners, Promoters, Drivers and representatives from various organisations. I'm interested to hear from younger members, as that's what we are talking about here. Where do they see the sport heading? I don't really want this to turn into a "What we need is these tyres in this class, and get rid of this class" unless it's part of an entirely new model for karting. Please let's keep it constructive, we are not discussing a "Problem" here, we are discussing where we think the sport will be heading. If users could give a brief background of their experience, it would really help. Bio, I have been racing on and off for 15 years. Started in non-MSA at Woodthorpe kart club in Honda C70 then 100 Clubman, 100 Standard (Water cooled), Senior Rotax at various circuits around the UK and Scotland and now KZ UK in Super 4.
  4. Currently sat waiting for a closed BETA key........ ...... ......
  5. It looks as though FKS has gone into administration...
  6. Update Kart Review UK have been in contact will Black Delta Studios over the last few months and we are pleased to announce that we will be publishing our review as soon as we get the thumbs up from Black Delta Studios. We are participating in the Closed Beta testing stage this coming week but we are unable to release any images/videos of the game just yet. The big news is, the game is due for Steam Early Access release on 4th June 2016! This is later than the predicted "Q1 2016", but it is the first time a specific date has been announced. Very nice details on the KZ
  7. Awesome new trailer....
  8. I wasn't really clear in my first post, but we want to know whats best for KZ at club level too. There is no point in pushing people into S4 when we don't have enough numbers to support more than a handful of clubs at club level. If you boost the club grids, hopefully the other series/championships will benefit. I definitely agree with the class (especially IKR) being the best bang for buck. Right now I can just about afford to run at S4, but in the coming years this will likely reduce. Being able to turn up at a track and race for £50 over two days, is spot on and is likely were I may end up sticking with. Because Fulbeck is using the Dunlop it has a couple of benefits over being an open tyre. Realistically, you can get two meetings (at least two days) out of a set of DFH and still set plenty quick enough times. Once you have two sets to use, one in practice and the other on race day, it means you really can buy one set of slicks per two meetings. Because S4 use the Dunlop DFH, it means you (IKR competitors) can get one day old rubber for around £30-40 and still have a meeting left in them. If you take this route, it works out around £80 per two meetings, half the price of buying new! (This is a good option if you are really stretching the budget) So personally, I would say the tyres being used at Fulbeck is right on the money. What is the tyre used at Forest Edge? I'm assuming Dunlop as it's an MSA club. If Forest were to run an IKR weekend would the KZ grids grow like it did at fulbeck? (It's a cracking circuit after all). What could we do to boost grids further at club level? There seems to be a finite number of drivers in KZ. Just look at the strubby/Fulbeck IKR example. I have not been to Strubby in a few years so I'm not sure if they have a KZ grid. Anyone race at all three maybe??
  9. This post goes out to all of the guys currently running at club level KZ. I know Forest Edge and Fulbeck have a healthy grid of KZ. What would you like to see change? If anything? Would you consider running in Super 1 or would Super 4 with a bit more publicity and organisation tick the boxes?
  10. Introduction NOTE: THIS REVIEW IS OUT OF DATE. IT WAS WRITTEN BASED ON AN EARLY BETA VERSION OF THE GAME. NEW REVIEW COMING SOON. In 2008, a Karting sim in development caught our eye. It was known as "KartSim". It looked promising as far as physics were concerned and the graphics were OK. Years went by with little in the way of updates and by 2014, the game looked dead in the water. From the outside, it looked like the project had lost momentum but in reality the developer (Zach Griffin) was busy trying to secure funding to make KartSim the best product it could possibly be. He did not want a half baked sim. In a recent interview with RaceDepartment.com, Zach speaks about how he spent years trying to code the physics engine, being written by himself from scratch. Early versions of the game showed some great potential with Zach, hell bent on creating proper kart physics by having the kart frame flex to unload the inside rear wheel. Fast forward to April 2016 and the game is nearing completion and has just entered the Closed Beta Testing stage. We were lucky enough to be invited to test the game and give our feedback to Black Delta Studios. First Impressions The game has came on leaps and bounds since the early Aplha testing version released in 2011... The graphics are STUNNING. The best we have ever seen on a karting sim. It makes KRP (Kart Racing Pro) look ancient, and inferior in every aspect. The attention to detail is something which has really impressed us since the teaser trailer was released. The karts are really nice and components are very true to life. Previous Kart Racing titles have made an effort to look like the real thing but nobody has gotten close to Black Delta on this one! They genuinely look "right", they are all in proportion and as close to the real life counterparts as you would want. Another area where attention to detail is excellent, is the circuits. We can use Paul Fletcher International (PFI) as an example. I have been around PFI a few times, and walked around many more! Everything from the kerbs and Tarmac changes to the electricity hook up points in the paddock are a brilliant match! We were genuinely impressed with how much time and effort has gone into re-creating the circuit. We have produced a quick video which shows just how alike the two are. Please excuse the shoddy driving on the second part of the lap, the game was still in BETA and I hadn't had much practice . If I was better on the middle/end of the lap, we think the lap times would be near identical, which is an awesome achievement by Black Delta. Both karts are IAME Senior X30. Driver of real kart: Stephen Letts Driver in Kartkraft: Paul Heyhoe Footage courtesy of Stephen Letts Driving Experience & Gameplay So, visually the game is excellent, but how does it feel to drive? We loaded up the Geelong circuit and selected the Senior IAME X30 kart. The session starts with you sat on the dummy grid, waiting for the lights to turn green. GREEN. The session has started and it's time to see what all of the fuss is about! You plant your right foot and watch the Avatar mimic the movement of your foot. The kart slowly accelerates out of the dummy grid and it's showtime. Turning the wheel for the first time, the kart shoots off to the right, the wheel feels a little light so you have to reduce your input to achieve the desired effect. For the first few corners/laps you will be getting your head around how the kart reacts and adjusting your driving to suit. You reach the main straight and nail the brake pedal, you can hear the rear tyres struggling as they under rotate in the braking zone. If you stay on the pedal too long, the kart will pitch to one side or the other. A few laps later you will be getting your head around how the kart reacts in different situations and then it's time to start looking at the finer inputs required for a fast lap! After a few sessions you will start to feel the small increases and decreases in wheel weight as your front tyres load up or push on, into the corner. You will also get a feel for how much speed can be carried through the corner before the kart starts to push or the back end steps out. Once we had a good feel of what the kart required to drive, we started making comparisons to karting in the real world. The major thing that hits you is how light the wheel is when in the center position. In a real kart, the castor of the kart forces the wheel straight, so naturally the wheel always wants to go to that position. As most of the time in a real kart, you are only moving the wheel up to 30-40 degrees, (sometimes much much less for some drivers) we felt that the wheel should be much heavier in this region. Currently the wheel gets heavy around 20 degrees. We think it should be heavy from 1-2 degrees off center. We quickly realised that having this relatively light area on the wheel rotation meant you had to grip the wheel with both hands quite tightly to stop any unwanted side-to-side movement. This resulted in quite a tough time keeping cool while driving! We should point out that we were using a Logitech G25 and that many wheels will react differently. You can alter the feedback profile to increase things like center weight etc. Having said this, nothing we tried gave us the feel we would expect of a real kart. If you have a different wheel such as a higher end Fanatec, the feel may be completely different, but we cannot comment on this. So, the feel of the wheel does not quite feel right, but as we are sat stationary in a room it is always difficult to translate a true feeling of motion, solely through your arms. Once you have got your head around the input required, the kart does actually behave how you would expect a kart to behave, for the most part. We felt the rear end stepped out a little easy on long fast bends which would not really pose a challenge in real life. It's hard to tell whether this is because the physics are off or because you are not connected to the kart and therefore cannot pick up on what the kart is doing until its too late to keep entirely in check. Setup changes where not available at the time of writing this and as we all know karting has a huge focus on setup, so hopefully once this is available we can start to make the kart react how we want. Zach Griffin and Black Delta have done a great job with the physics. It's still in BETA so it's changing all of the time but the fundamentals are there. It's much closer to how a kart reacts than any other kart sim out there. Features If you race karts in real-life you know that getting the fastest lap can sometimes be as important as winning a race (for your own satisfaction). Luckily, Black Delta have included a leader board which includes all of the fastest lap times from KartKraft users from around the world. I have to admit, I was pushing for lap times at a circuit at one stage and when I beat the lap time of a fellow racer who is well into racing sims, I was very happy indeed!
  11. As of this morning, another update/upgrade has taken place. You may notice some areas have changed slightly and bugs have been fixed.
  12. I originally posted this in the Super 1 poll, but we need to separate discussions about KZ in general, and the current S1 rules. --- In my opinion, there are currently not enough drivers to support two national grids. It has to be either Super 4 OR Super 1. With only a handful of clubs providing drivers stepping up to either class, there just aren't enough drivers to support good grids at both. The last few years, Super 1 attracted drivers who had never even ran KZ before, purely because it was the British Championship. The grids ranged from around 10-15, steadily decreasing towards the end of the year at around 10. Unless, Super 1 can alter the rules so much that they attract NEW drivers, from other classes (OK, Rotax, X30 etc) then one championship will succeed, and the other will struggle. It would be a shame to see Super 4 struggle to form a grid if Super 1 enticed current Super 4 drivers away, but we have to look at what will make the biggest, most cost efficient grid for the class. On the flip side, the KZ1 class could cease at Super 1 and flourish at Super 4. The downside of this is the lack of structure/promotion/TV coverage. Ultimately reducing the attractiveness of the class. If Super 4 could undergo some real changes in organisation, by either running with LGM or another series (not a club weekend) or by boosting the promotion side then it could become a great competitive championship for all budgets.
  13. This Poll is not intended to confuse things further, it is intended to structure the feedback in a way that Facebook is not designed. Click register at the bottom and then "Sign in with Facebook" This will not post anything to facebook, it just saves you entering any information. (We tried to allow guests to vote but It can't be done with the software.) There are lots of polls & discussions happening right now on what is best for the KZ1 class at S1 level, bearing in mind this is the MSA British Senior Karting Championship. We have broken it down to individual questions in a bid to make it clearer what drivers want. Please remember that although we all want the costs to come down, this is the pinnacle of the sport and not a budget class. ----------------------------------------------------------------------------------
  14. until
    Wombwell
  15. until
    Fulbeck
  16. until
    PFI
  17. until
    Rowrah
  18. until
    Three Sisters
  19. until
    Hooton Park
  20. until
    GYG
  21. until
    Larkhall
  22. Heyhoe

    Super 1 R9

    until
    PFI - Rotax Mini Max: Rotax Junior Max: Rotax Senior Max: Junior TKM; TKM Extreme; IAME Cadet; Honda Cadet; Junior X30; Senior X30
  23. Heyhoe

    Super 1 R8

    until
    Shenington - Rotax Mini Max: Rotax Junior Max: Rotax Senior Max - Junior TKM - TKM Extreme - KZ1 – Honda
  24. Heyhoe

    Super 1 R7

    until
    Larkhall - Rotax Mini Max: Rotax Junior Max: Rotax Senior Max; KZ1; Honda; X30 Junior & X30 Senior
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